Status: Ready |
LM: 468 |
FPS: 0
๐พ Save/Load Settings
Export your settings to share or save for later
๐ท Camera Control (v3.5.1)
Translation
Classic parallax - camera moves with head position
0.50x
Translation mode: how much camera moves with head
0.15
Rotation mode: lower = smoother, higher = more responsive
0.00
Rotation mode: horizontal gaze sensitivity & direction
0.00
Rotation mode: vertical gaze sensitivity & direction
๐ฏ Tracking Mode
0.3x
How much face direction affects parallax (lower = more natural)
5.0x
ON = near face depth fixed, only far face moves
๐ค Face Mesh Avatar
0.80x
Size of avatar (independent from cube dimensions)
0.70
Move avatar forward (0.1) or back (1.5) in cube
Face Mesh
Mesh, Simple, Detailed, Wireframe, Landmarks, Geometric
Normal
0=Normal, 1=FlipX, 2=FlipY, 3=FlipZ, 4=FlipXY, 5=FlipXZ, 6=FlipYZ, 7=FlipXYZ
2.0
FORWARD = toward near face, BACKWARD = toward far wall
Flip lasers horizontally
Flip lasers vertically
2.5
Horizontal (yaw) sensitivity for laser direction
0.5
Vertical (pitch) sensitivity for laser direction
Lock position (orientation only, no translation with head movement)
Reverse mesh connection order (experimental inside-out)
๐ผ๏ธ Wall Textures (v3.5)
Add procedural textures to room surfaces
๐ Tracking Status
Initializing...
0
0
๐ Debug