๐ŸŽฎ PATH WALKER v2.16

Status: Ready | LM: 468 | FPS: 0

๐Ÿ’พ Save/Load Settings

Export your settings to share or save for later

๐Ÿ“ Movement Sensitivity

14.6x
5.0x
Invert: rightโ†’left, leftโ†’right (H) / upโ†’down, downโ†’up (V)

๐ŸŒŠ Motion Smoothing

0.70
Higher = faster response, lower = slower/smoother
0.80
Higher = more stable, lower = more jitter

๐Ÿ”ฒ Cube Geometry

ON = rectangular prism matching window, OFF = manual sizing
ON = near face stays fixed (use as border), OFF = moves with head
1.0x
Uniformly scale near face (multiplies width and height)
10.3
3.7
1.0x
Uniformly scale far face (multiplies width and height)
10.3
3.7
27.5
Distance to far face (affects perspective and movement sensitivity)
0.0

๐Ÿ‘๏ธ Perspective

15.0
120

๐ŸŽฏ Tracking Mode

0.3x
How much face direction affects parallax (lower = more natural)
5.0x
ON = near face depth fixed, only far face moves

๐Ÿ’จ Motion Blur

0.70

๐ŸŽจ Visual Style

Masks everything outside near face rectangle

๐Ÿ‘ค Face Mesh Avatar

0.70
Move avatar forward (0.1) or back (1.5) in cube
Face Mesh
Mesh, Simple, Detailed, Wireframe, Landmarks, Geometric
Normal
0=Normal, 1=FlipX, 2=FlipY, 3=FlipZ, 4=FlipXY, 5=FlipXZ, 6=FlipYZ, 7=FlipXYZ
2.0
FORWARD = toward near face, BACKWARD = toward far wall
Flip lasers horizontally
Flip lasers vertically
2.5
Horizontal (yaw) sensitivity for laser direction
0.5
Vertical (pitch) sensitivity for laser direction
Lock position (orientation only, no translation with head movement)
Reverse mesh connection order (experimental inside-out)

๐Ÿ“น Video Preview

0.1

๐Ÿ“Š Tracking Status

Initializing...
0
0

๐Ÿ› Debug

๐Ÿ–ฅ๏ธ DEBUG CONSOLE