000° N
LOADING TACTICAL MAP…
initialising…
CITY BATTLE ▾// TACTICAL MAP --:-- SECTOR SCAN v0.5.7
Sector
MAP  
EXTENT
RELIEF
STRUCT
CONDITIONS: INHOSPITABLE
DOWNED CREW MUST BE RECOVERED
Command Mode
Overlays
Analysis
Fire / LOS PreviewiFROM ARRIVAL previews the selected crab's range & LOS as if it had already reached its MOVE flag.
Command & Control
View & markers
Trafficability
View mode
Map detail
HUD
NAME SIZE
MARKER SIZE
Weather
Audio
Camera
Legend key
LINE OF SIGHT
GUN RANGE (max)
EFFECTIVE RANGE
COMMS LINK
FRIENDLY CRAB
HOSTILE CRAB
CIVILIAN SCAVENGER
WIND VECTOR
Command & Control
SCENARIO FREE DEPLOY
FLAGSHIP 
NET     
OBJECTIVE
SIM      PAUSED
SPEED
Auto-Pause On iThe clock auto-pauses when a ticked event happens, so you can react. SPACE resumes. [ hide ]
Order Type
Selected Unit
UNIT — none —
L-CLICK select · R-CLICK = order by type · SHIFT+R = waypoint · FIRE/SEARCH = fog-of-war orders
CRAB
CLASS
IDENT
STRUCT 100%
AMMO — / —
Armament
COMMS --
Movement
ORDER STATIONARY DEST
SPEED 0 / — km/h
THROTTLE 100%
Fire Orders
FACING ---
Targeting Optic
OPTIC
Target Optic
Combat Log[ LOG ]
FLY CAM on by default · WASD move · DRAG look · F = orbit · CLICK a crab to inspect
, / . cycle units · SHADE OUT OF RANGE / NET LOS / DEAD ZONES overlays
map review viewer — shared data with the Unity game
COMMAND · L-CLICK select unit · R-CLICK drop flag & move · SHIFT+R waypoint chain
1=MOVE 2=HOLD 3=ATTACK · SET FLAGSHIP · BEST POSITION · SPACE = play/pause · R-CLICK a flag to clear it
FLY CAM ACTIVE  ·  W/S fwd/back · A/D strafe · R/E up · Q down · DRAG look · WHEEL zoom · SHIFT+WHEEL speed
press Ctrl+F again or ESC to return to orbit