CITY BATTLE ▾// TACTICAL MAP--:--SECTOR SCANv0.5.7
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Unit list (U)
Gameplay options…
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Hotkeys…
Field Wiki
Artillery tutorial
City Atlas (theatre picker)
Gameplay Options [ close ]
Battle
Difficulty / Realism
DEFAULT SIM SPEED
1×
TEXT / UI SIZELarge
PANELS (restore closed/minimised)
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Music Player [ close ]
NOW PLAYING: —
Click a track to play it. Tick = in rotation; untick or DISLIKE to ignore.
Hotkeys [ close ]
SPACEplay / pause the clock= / -faster / slower sim speedUunit list (order of battle)Ftoggle fly cameraWASD / RE / Qfly: move / up / downWHEELzoom · SHIFT+wheel = fly speed← → , .cycle selected unit1 / 2 / 3order type: move / hold / attackL-clickselect unitR-clickdrop move/attack flag · SHIFT+R = waypointCTRL/ALT-clickdesignate a fire missiondrag panel headermove panels (layout saved)
Sector
MAP
EXTENT
RELIEF
STRUCT
CONDITIONS: INHOSPITABLE
DOWNED CREW MUST BE RECOVERED
Command Mode
Overlays
Analysis ▸
CAN HIT (in arc)
DEAD SPACE (cannot)
OUT OF RANGE
ANALYSE WITH GUN
Fire / LOS PreviewiFROM ARRIVAL previews the selected crab's range & LOS as if it had already reached its MOVE flag.
CAN HIT (direct fire)
DEAD ZONE (masked)
OUT OF RANGE
iFIRE PICTURE for the selected crab: flat fire cannot reach the red pockets hiding behind crests within gun range.
COMMS LINK (LOS)
OFF NET · no contact
iTight-beam laser comms need line of sight. A crab behind a ridge falls off the net — no orders, no live intel.
COMMS--
Command & Control ▸
View & markers ▸
Trafficability
GENTLE · full speed
MODERATE · slowed
STEEP · very slow
CLIFF · impassable
iSTEEP terrain slows crabs; CLIFFS are impassable — route around them.
View mode
TOPO BLEND35%
Map detail
HUD
NAME SIZE
MARKER SIZE
Weather
Audio
Camera ▸
Legend key ▸
LINE OF SIGHT
GUN RANGE (max)
EFFECTIVE RANGE
COMMS LINK
FRIENDLY CRAB
HOSTILE CRAB
CIVILIAN SCAVENGER
WIND VECTOR
Fire Analysis
UNIT --
TARGET--
TRAJ DIRECT
REACH--
DEAD SPACE (of in-range terrain)
--unhittable
Behind crests = dead space. Flat fire leaves lots; mortar plunges into it.
Angle Of Fall
--
select / target an enemy crab
Command & Control
SCENARIOFREE DEPLOY
FLAGSHIP —
NET —
FLAGSHIP OUT OF CONTACT
OBJECTIVE—
SIM PAUSED
SPEED1×
Auto-Pause On
iThe clock auto-pauses when a ticked event happens, so you can react. SPACE resumes.[ hide ]
Order Type
Selected Unit
UNIT— none —
L-CLICK select · R-CLICK = order by type · SHIFT+R = waypoint · FIRE/SEARCH = fog-of-war orders
Conditions[ HIDE ]
NO WEATHER DATA
PRE-BATTLE FORECAST · OPEN-METEO
CRAB
★ FLAGSHIP
CLASS
IDENT
CMDR
STRUCT100%
AMMO— / —
Armament
COMMS--
Contact Status
Movement
ORDERSTATIONARYDEST—
SPEED0/— km/h
THROTTLE100%
Fire Orders
FACING---
TGT BRG---
Targeting Optic
OPTIC
Target Optic
TARGET OPTIC — no lock
DEAD ZONE--of range masked
Targeting Computer
—
Optics
Unit Log — —[ close ]
Fire Solution
GUN
TARGET—
RANGE—
MUZZLE VEL—
ELEVATION (QE)—
ANGLE OF FALL—
TIME OF FLIGHT—
APEX—
CHARGE—
HIT ZONE—
Combat Log[ LOG ]
Combat Log — Full[ CLOSE ]
FLY CAM on by default · WASD move · DRAG look · F = orbit · CLICK a crab to inspect , / . cycle units · SHADE OUT OF RANGE / NET LOS / DEAD ZONES overlays map review viewer — shared data with the Unity game
COMMAND · L-CLICK select unit · R-CLICK drop flag & move · SHIFT+R waypoint chain 1=MOVE 2=HOLD 3=ATTACK · SET FLAGSHIP · BEST POSITION · SPACE = play/pause · R-CLICK a flag to clear it
FLY CAM ACTIVE ·
W/S fwd/back · A/D strafe ·
R/E up · Q down ·
DRAG look · WHEEL zoom · SHIFT+WHEEL speed
pressCtrl+Fagain orESCto return to orbit