RULE THE CITY

// artillery mecha warfare on real city terrain
Walking-warship "crab" mechs fight direct & indirect gunnery duels across real-world elevation. 94 playable theatres built from Copernicus terrain, live weather, and fog-of-war detection. Web review build — shared data feeds the game.
// SELECT ENTRY MODE

▸ Tactical Demo

Jump straight into a curated battle: the Sydney harbour theatre, 3v3 skirmish meeting engagement, unit list open, fog-of-war and salvo sim live. Press PLAY in the command panel and issue orders by right-click.

INSTANT ACTION SYDNEY · SKIRMISH 3v3

Sandbox

The open tactical map with no scenario and no tutorial — and the PLACEMENT palette live: pick a side and unit type (or a Foundry blueprint), click the map to spawn, select + DEL to remove. Toggle COMMAND on for orders, flags & the scenario dropdown, or switch city via the dropdown. Pick any of the 94 theatres first in the City Atlas.

PLACE UNITS FREE DEPLOY SCENARIO PICKER

Full Game

The campaign loop: Command prestige, budget, production & the commander corps, then the High Command world atlas — paint territory, pick a theatre, and DEPLOY drops you into the live tactical battle with writeback of results.

CAMPAIGN LOOP WORLD → BATTLE → WRITEBACK

Characters

Every commander is an interaction character. Talk with Aphrodite — the four-axis relationship (trust / respect / affection / duty), bond levels that bank skill points & trait offers for the officer's sheet, rescue & memorial beats, and intel on enemy officers. Fixed buffs only — personality never touches tactics.

NEW COMMANDER CORPS BOND → PROGRESSION

Get the Full Game

The demo is the battle; the campaign is the game. The full build adds High Command (prestige, budget, production), the world atlas war loop with territory painting, the commander corps with bonds & progression, live research, and the Crab Foundry designer — every battle writing back into one persistent campaign.

CAMPAIGN · PERSISTENCE 94 THEATRES · WRITEBACK
// REFERENCE & TOOLS

▸ City Atlas — 94 Theatres + 3D Viewer

The theatre picker: 94 real-terrain battlefields — from the Himalayan border gap (5,000 m) and Table Mountain to Wellington's harbour amphitheatre, Gibraltar's strait, Sydney stretched to the Hawkesbury (74 km), and the Neva delta. Hillshaded thumbnails with contour lines, star ratings, relief & water stats. Cycle every map in 3D (orbit, contours, prev/next), then one click opens it in the tactical map.

94 THEATRES 3D CYCLE VIEWER CONTOURS · RATINGS

Tactical Map

The live battle: fog-of-war LOS, gun-range & effective-range rings, fire-analysis dead space, immunity/threat bands, live weather & wind, salvos of real shells in flight, crew voices, an interactive tutorial, and orders by right-click. Opens on the 74 km Sydney XL theatre — pick any of the 94 from the city dropdown or the Atlas.

FOG-OF-WAR · SALVOS DETECTION · IMMUNITY BANDS

Crab Foundry

Rule-the-Waves-style designer. Pick a chassis, allocate per-zone armour, place guns at A/B/X/Y/wing stations with cones of fire, fit modules & fire control, see the immunity zone and derived class — with a live, walking/turning ANIMATED 3D model. 28 prebuilt era-pack blueprints (2025–2055) ready to deploy to battle.

DESIGNER · ANIMATED MODEL CONES OF FIRE · IMMUNITY ZONE

High Command

The strategic layer: prestige/popularity, victory points, THE EIGHT FACTIONS tension, budget, production → roster, a full commander corps with traits/veterancy, a world atlas campaign map (post-apoc theatre, 24 cities), and battle writeback from the tactical map.

VP · WORLD ATLAS COMMANDER CORPS · WRITEBACK

Research / Tech

The stochastic, year-gated tech tree. Fund branches, watch breakthroughs unlock chassis, guns, armour, drones & EW across the 2025–2070 eras — feeding the Foundry.

10 BRANCHES · STOCHASTIC

Artillery Tutorial

Learn the guns: direct/indirect/mortar fire, dead space, defilade, angle-of-fall (deck vs side), immunity zones & dispersion — illustrated cards from real doctrine. (An interactive in-game tutorial also runs from the tactical map.)

LEARN THE GUNS

Field Wiki

The game's canon & systems reference: crab design, damage model, detection, lore primer, a full math reference deriving every live formula, and the tactical doctrine that drives the sim.

CANON · SYSTEMS · MATH

Chassis Gallery

All six crab chassis classes side by side: Recon, Skirmisher, Line, Spider, Siege, Carrier. Narrow ship-like hulls on insectoid legs (bow/stern), scaled by tonnage.

6 CLASSES · 28t → 360t

Model Review Gallery — every 3D model & version (procedural crabs, GLB units/vehicles/civilians/forts/buildings/POIs, archive) in one viewport, with KEEP / IMPROVE / REPLACE review capture.

DATA: Copernicus DEM GLO-30 (terrain) · OpenStreetMap (buildings, ODbL) · Open-Meteo (weather). All map data is the canonical data/<city>.citymap.json.
Previous build: ▸ classic Rule the City (legacy version)